GitHub - catoxliu/RenderTexture2DArray: Using Unity5.6(above) single-pass stereo rendering on Android (supported Multi-View) to render to a Texture2DArray (off-screen).
![iRacing has fixed SPS (Single Pass Stereo) for Windows Mixed Reality devices in last build : r/WindowsMR iRacing has fixed SPS (Single Pass Stereo) for Windows Mixed Reality devices in last build : r/WindowsMR](https://i.redd.it/u9ehyonu2aw21.png)
iRacing has fixed SPS (Single Pass Stereo) for Windows Mixed Reality devices in last build : r/WindowsMR
![AO is offset with Single Pass VR when Deferred Rendering is on. · Issue #5 · keijiro/MiniEngineAO · GitHub AO is offset with Single Pass VR when Deferred Rendering is on. · Issue #5 · keijiro/MiniEngineAO · GitHub](https://user-images.githubusercontent.com/10877426/31963763-0fce864c-b902-11e7-9e01-facc2e0171fe.png)