![Nav mesh bound volume problem. I want this NPC to cross the door after it's opened, but there's no nab mesh bound volume in that door area. how can I spawn nav Nav mesh bound volume problem. I want this NPC to cross the door after it's opened, but there's no nab mesh bound volume in that door area. how can I spawn nav](https://external-preview.redd.it/2bJ29v7NCYQ1Msax_Mh7slo1fngEdvbfAdYD7Dv3o2o.png?format=pjpg&auto=webp&s=7f80aa2e9dfdf0913a05464aa366f4df3a03a85a)
Nav mesh bound volume problem. I want this NPC to cross the door after it's opened, but there's no nab mesh bound volume in that door area. how can I spawn nav
![Is there a maximum nav mesh bounds volume size (particularly large Z) after which dynamic navmesh generation start to break? - AI - Epic Developer Community Forums Is there a maximum nav mesh bounds volume size (particularly large Z) after which dynamic navmesh generation start to break? - AI - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/b/a/bbac742e4c6cdd7c91d92186bf4d753939cd042a.jpeg)
Is there a maximum nav mesh bounds volume size (particularly large Z) after which dynamic navmesh generation start to break? - AI - Epic Developer Community Forums
![Any way to adjust Navmesh bounds volume, it's doing a poor job? - AI - Epic Developer Community Forums Any way to adjust Navmesh bounds volume, it's doing a poor job? - AI - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/4/c/14cc665d3479963c404a75a90ee9665050b1bf68_2_1024x503.jpeg)
Any way to adjust Navmesh bounds volume, it's doing a poor job? - AI - Epic Developer Community Forums
![What do I do so that my AI (with the Nav Mesh Bounds Volume) can approach and pass through openable but "solid" doors (then recognized as impassable)? - Platform & Builds - What do I do so that my AI (with the Nav Mesh Bounds Volume) can approach and pass through openable but "solid" doors (then recognized as impassable)? - Platform & Builds -](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/e/5/9e562beda58c51108453e2d0dedf3219b5086daf.jpeg)
What do I do so that my AI (with the Nav Mesh Bounds Volume) can approach and pass through openable but "solid" doors (then recognized as impassable)? - Platform & Builds -
![Create a NavMesh in Large Open World using Navigation Invokers in Unreal - Works with Voxel Plugin - YouTube Create a NavMesh in Large Open World using Navigation Invokers in Unreal - Works with Voxel Plugin - YouTube](https://i.ytimg.com/vi/t7J7Mxlso6o/maxresdefault.jpg)