![Glb export from maya produces extra overlapping vertexes when imported to blender - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Glb export from maya produces extra overlapping vertexes when imported to blender - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/3X/4/9/497cbb066798f24d3e4d61689f75f40d71c782a1_2_690x267.png)
Glb export from maya produces extra overlapping vertexes when imported to blender - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Glb export from maya produces extra overlapping vertexes when imported to blender - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Glb export from maya produces extra overlapping vertexes when imported to blender - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/3X/0/7/07fd88cb4d1350ea27345136419615f8925374a2.png)
Glb export from maya produces extra overlapping vertexes when imported to blender - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Bone rotation values messed up after import into maya via FBX format - User Feedback - Developer Forum Bone rotation values messed up after import into maya via FBX format - User Feedback - Developer Forum](https://devtalk.blender.org/uploads/default/optimized/2X/8/862f33ebb2e5c7840cd4948c0bd30efbfcc08e4e_2_630x1024.jpeg)
Bone rotation values messed up after import into maya via FBX format - User Feedback - Developer Forum
![Need help! How can I export this whole Blender scene into Maya while keeping the whole rig intact? : r/Maya Need help! How can I export this whole Blender scene into Maya while keeping the whole rig intact? : r/Maya](https://preview.redd.it/340jjj6txnh21.jpg?width=1080&crop=smart&auto=webp&s=8a02cf7fd1354d4887e4c557e7065fee9ec68bb9)
Need help! How can I export this whole Blender scene into Maya while keeping the whole rig intact? : r/Maya
![Hi! I'm completely new to Maya and tried to import an fbx file from blender. It works fine in every aspect except that my texture png for the body shows up grey Hi! I'm completely new to Maya and tried to import an fbx file from blender. It works fine in every aspect except that my texture png for the body shows up grey](https://i.redd.it/mh1si63vdur51.png)