![Sculpt Metahuman Face on Blender, then import back for livelink - Character & Animation - Epic Developer Community Forums Sculpt Metahuman Face on Blender, then import back for livelink - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/c/c/2cc11d250f638641ae6d690f360ab71ca044a1e4.jpeg)
Sculpt Metahuman Face on Blender, then import back for livelink - Character & Animation - Epic Developer Community Forums
![Metahuman characters eyes are texture is mapped a wrong way - Unreal Engine - NVIDIA Developer Forums Metahuman characters eyes are texture is mapped a wrong way - Unreal Engine - NVIDIA Developer Forums](https://global.discourse-cdn.com/nvidia/original/3X/5/7/57fd0aacf3a95840923ad28d5e1c619f0df77828.png)
Metahuman characters eyes are texture is mapped a wrong way - Unreal Engine - NVIDIA Developer Forums
![I tried importing my mesh from blender into unreal to use for my metahuman, but when I try to put the clothes in the skeletal mesh, it just deforms into a twig. I tried importing my mesh from blender into unreal to use for my metahuman, but when I try to put the clothes in the skeletal mesh, it just deforms into a twig.](https://preview.redd.it/km5bgi29wha91.png?width=1080&crop=smart&auto=webp&s=01a9c81eded57cdb7e711c2e78fd808c9d4a8885)
I tried importing my mesh from blender into unreal to use for my metahuman, but when I try to put the clothes in the skeletal mesh, it just deforms into a twig.
![Metahuman to Blender 3 | Candy lips | EEVEE REALTIME! - Character & Animation - Epic Developer Community Forums Metahuman to Blender 3 | Candy lips | EEVEE REALTIME! - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/1/7/4173f1df97b10f1cb42e8628eb8693da85bd1e9c.jpeg)
Metahuman to Blender 3 | Candy lips | EEVEE REALTIME! - Character & Animation - Epic Developer Community Forums
![When exporting metahumans from unreal to blender back to unreal to do animations, arms are always twisted like this. : r/unrealengine When exporting metahumans from unreal to blender back to unreal to do animations, arms are always twisted like this. : r/unrealengine](https://i.redd.it/dqkwlahwmat91.png)